XyraLScripts
Boosting

XS-Boosting

Steal cars to order off a board nobody else can see. Find it, get into it, hotwire it, kill the tracker before the police start reading your position out loud — then hand it over, or strip it when the job has already gone wrong.

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XS-Boosting
Overview

What it does

Every player gets their own board, so nobody is racing anybody for a listing and a quiet server never looks empty because one person took the only good car. A contract gives you a zone and a description, never a waypoint on the car — the zone is deliberately off-centre, so driving to the middle of the circle finds you nothing. From there it is the lock, the alarm, the immobiliser and the tracker, each one separately switchable. There is no heat system and there never will be; the only thing the police get is an alert through whatever dispatch resource you already run.

Features

What you get

01

A board per player, four tiers deep, unlocked by rep rather than bought

02

Lock, alarm, hotwire and tracker — every stage switchable and separately configurable

03

Killing the tracker is a handshake against the ECU, not a skill check

04

Crew up before anyone takes a job, and the whole crew is pulled into whatever one of you accepts

05

Hand it to a buyer who turns up in person, strip it at a chop shop, or fence it for a bad rate

06

Lockups that stop the clock mid-contract, so you can survive a chase you were not going to win

07

One contested contract the whole server can see, guarded, for when you want a fight over a car

08

Every spawn, handover, chop shop, fence and lockup is placed in game — nothing lives in the config file

Live demo

Try it in your browser

The real interface on sample contracts — the board, a job in progress and the fence rates. Nothing to install.

Runs in this page on sample data.

This is the real thing — only the data is made up. Open in a new tab →
Needs a bigger screen. Open this on a desktop, or open it directly.
Screenshots

A look inside

Before installing

Before you install

  • This is a beta. Everything here works; expect the balance numbers to keep moving.
  • It is an item, not a command. Players need the boosting unit in their inventory — on ox_inventory that needs the client.export line from the README, or the item does nothing at all.
  • It ships empty. Run /boosting in game and place at least one vehicle spawn and one handover point, or the board stays blank.